Like Civilization titles, you'll manage resources, research tech (via science points), and later on engage in diplomacy and negotiations. You begin out by picking one of three Affinities (Supremacy, Harmony, and Purity), and from there select a leader of your federation, who each bring their own benefits to the table.Īs you explore the galaxy, you'll come across planets you can bring into your federation by performing missions and gaining influence points with them. The lengthy video explores the philosophy of Starships as well as Civilization: Beyond Earth and the relationship between the two, and 30 minutes in the gameplay demo for Starships starts. “Sid Meier has a leg up, because to make a hit strategy game requires imagination and creativity, and this game sounds like it has all that and more.At the Firaxis Megapanel at PAX South, Sid Meier and fellow Firaxis team members Will Miller and David McDonough unveiled the first gameplay footage of Starships – the PC/Mac/iPad galactic strategy title due out some time early this year. “Turn-based strategy games aren’t a super-hot genre, but it is a great genre, and it remains a fact that Sid Meier games do really well, and this should help smaller titles in the process,” he suggested. “In some ways, this is the spiritual successor to that game, but Starships is more than that - and it is great to see Sid Meier stretching out to something he hasn’t done before,” Pidgeon added. “It was the same but different - that magic formula that gamers so love,” he quipped. “Sid Meier didn’t create Master of Orion, but it was very much a Civ-like game,” said Pidgeon. Time and time again, he’s returned to the 4X theme with Civilization - yet it was his former company, Microprose (the original developer of Civilization), that first took this concept to space, with Master of Orion. Over the years, he branched out widely, creating a golf game and even two American Civil War-themed strategy games. He actually began developing military-themed flight simulator games in the 1980s before striking gold with Sid Meier’s Pirates in 1987 and Sid Meier’s Railroad Tycoon in 1990. Sid Meier as a game designer hasn’t stuck to just one particular genre either. It is more than just a genre - there is a lot of potential interest for exploring the stars.” The Same but Different “Sid Meier is also taking the concept to a space setting,” noted Pidgeon, “which is interesting in itself, given that this has become increasingly popular again of late. Making the game shorter isn’t the only departure from the past, however. Sid Meier’s Civilization was among the first of these games, so it may be fitting that more than 23 years after its initial release, the concept is not only living on in PCs and Macs, but also expanding to tablets. The shorter gameplay of Starships represents a departure from the traditional 4X gameplay that allows players to “eXplore, eXpand, eXploit and eXterminate” over multiple gaming sessions. “In addition, the short scope of Starships could help bring in those who are new to these type of games and don’t have the commitment to such a long endeavor.” Beyond the 4X “However, for multiplayer matches shorter can be better,” he told TechNewsWorld. “Hardcore gamers are used to playing long games, and maybe 30 hours or more isn’t that long for a strategy game like Civilization,” said independent video game industry analyst Billy Pidgeon. Some players might consider it too lightweight. That brevity could work both for and against the game’s success. “Starships could be played to conclusions in 2.5 to 10 hours of play, compared to the more lengthy gameplay of Civilization or Beyond Earth,” added Lewinstein. It certainly won’t take eons to play a full game. While Starships does in fact expand on the universe that essentially began in the Stone Age with Civilization 5 - the latest edition of Sid Meier’s hugely popular world expansion game - this upcoming game appears to be more concise.
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